The Interview: Simon O’SullivanJamie Sutcliffeartreview.com20 November 2024“With meme warfare and the alt-right we see a reactionary mobilisation of fiction to influence reality”
Saving the Videogame Industry from ItselfJamie Sutcliffeartreview.com18 September 2024How might the vast social and economic power of videogames be transformed into a force for change?
The Human Histories and Non-human Futures of AnimationJamie SutcliffeArtReview20 December 2023As technology catches up to the futures animation has depicted, what lies behind the dazzling promises and flawed predictions?
Robot Rights and Android DreamsJamie Sutcliffeartreview.com10 November 2023New on Netflix, Naoki Urasawa’s Pluto resonates in a world at war
The Difficult Labour Relations Behind Commercial AnimationJamie SutcliffeArtReview20 October 2023As cartoons and animated bodies stretch, splat and spin, what contortions of labour are going on behind the scenes?
What’s Left for Art in a Biocybernetic Era?Jamie SutcliffeArtReview07 September 2023Animation and gaming design studios aren’t just for entertainment: they’re a geneticist’s lab for producing our spliced biocybernetic future
Danielle Brathwaite-Shirley’s Videogame Arcade Celebrates Black Trans LifeJamie Sutcliffe23 February 2022‘She Keeps Me Damn Alive’ at Arebyte Gallery, London, is a game in the form of an exhibition